Post by Royal on Apr 11, 2014 10:55:12 GMT 1
Increase project-succeed sword prices in the donator store.
Decrease project-succeed sword stats - they're very powerful. ALSO MAKE MESAMUNE MAX 100 STR DUE TO ITS SPEED.
Make primals rarer from dungeoneering boss.
Add primal pickaxe and hatchet drops to dung boss
Add dominion weapons in-game (As some drops since coding it to dominion tower would be much harder), You could perhaps add it to guardian mummy minigame.
Add bonuses to kril gears (Godcrusher and regular)
Add bonuses to Greater demonflesh gear.
Increase bonuses of blazing flamberge.
Decrease godwars bosses drop rates (Too high atm)
Make bandos, zamorak and saradomin godswords 2 handed along with saradomin sword.
Add pvp armour drops to revenants, also remove the other drops.
Add veteran rank
Add murmur, hiss and whisper drops to zilyana.
Revamp dungeoneering bosses drops, give them some crappy drops and make items like rune decorated armour rare, also totally remove DFS drops from them and fix smithing draconic visages ontop of anti-dragon shields.
Make a shop that uses ecto-tokens (Obtainable via zombie minigame at home)
Even the XP rates up. Combat experience is like a hundred times higher than skilling experience, lower the combat part and make every non-combat skill about as hard as to train as any other, equally.
Decrease corporeal beasts drop rates. In ten drops I received a divine sigil and a spirit shield, both are supposed to be rare drops. Make them rare at least, one item per 30-40 kills is normal in my opinion.
Add virtus wand, book, gloves, boots, pernix boots, gloves and torva boots and gloves drops to nex.
Review the teleportation system. Mr ex and quest tab teleportations have the same location teleports but most of them teleport you to different locations (For example ganodermics teleport from quest tab teleports to the entrace of the cave, but via mr ex you can teleport straight to the cave with beasts)
Due to the ease of the game right now, most of the players play for around a week and then quit, due to the economy being shit, items being easily attainable etc.. I'd seriously suggest you to make everything harder to obtain, it is a very important part of the game, attaining good gears and armours, it would be much appreciated if you could spice things up, make us work for our items. This way you could keep the player count rising instead of it being stable, right now some players join, some at the same time quit and the player count never changes. After you've done making everything harder to obtain, do an eco reset for just items, keep the stats, the points etc. Donators should also be able to reattain their donator points.
Decrease project-succeed sword stats - they're very powerful. ALSO MAKE MESAMUNE MAX 100 STR DUE TO ITS SPEED.
Make primals rarer from dungeoneering boss.
Add primal pickaxe and hatchet drops to dung boss
Add dominion weapons in-game (As some drops since coding it to dominion tower would be much harder), You could perhaps add it to guardian mummy minigame.
Add bonuses to kril gears (Godcrusher and regular)
Add bonuses to Greater demonflesh gear.
Increase bonuses of blazing flamberge.
Decrease godwars bosses drop rates (Too high atm)
Make bandos, zamorak and saradomin godswords 2 handed along with saradomin sword.
Add pvp armour drops to revenants, also remove the other drops.
Add veteran rank
Add murmur, hiss and whisper drops to zilyana.
Revamp dungeoneering bosses drops, give them some crappy drops and make items like rune decorated armour rare, also totally remove DFS drops from them and fix smithing draconic visages ontop of anti-dragon shields.
Make a shop that uses ecto-tokens (Obtainable via zombie minigame at home)
Even the XP rates up. Combat experience is like a hundred times higher than skilling experience, lower the combat part and make every non-combat skill about as hard as to train as any other, equally.
Decrease corporeal beasts drop rates. In ten drops I received a divine sigil and a spirit shield, both are supposed to be rare drops. Make them rare at least, one item per 30-40 kills is normal in my opinion.
Add virtus wand, book, gloves, boots, pernix boots, gloves and torva boots and gloves drops to nex.
Review the teleportation system. Mr ex and quest tab teleportations have the same location teleports but most of them teleport you to different locations (For example ganodermics teleport from quest tab teleports to the entrace of the cave, but via mr ex you can teleport straight to the cave with beasts)
Due to the ease of the game right now, most of the players play for around a week and then quit, due to the economy being shit, items being easily attainable etc.. I'd seriously suggest you to make everything harder to obtain, it is a very important part of the game, attaining good gears and armours, it would be much appreciated if you could spice things up, make us work for our items. This way you could keep the player count rising instead of it being stable, right now some players join, some at the same time quit and the player count never changes. After you've done making everything harder to obtain, do an eco reset for just items, keep the stats, the points etc. Donators should also be able to reattain their donator points.